Papers will be reviewed by a committee including architectural professors from the Oslo School of Architecture, the Dublin School of Architecture, the Royal Danish Academy of Fine Arts School of Architecture, University of Houston, School of Architecture, Ball State University, and University of Minnesota. Send submissions to The Royal Danish Academy of Fine Arts, School of Architecture, Philip de Langes Alle' 10, 1435 Copenhagen K, Denmark, and go to www.eaae.be for more information.
December 7, 2007
Analogue or Digital: Copenhagen Calls to Question Role of Digitalization in Architectural Research
Papers will be reviewed by a committee including architectural professors from the Oslo School of Architecture, the Dublin School of Architecture, the Royal Danish Academy of Fine Arts School of Architecture, University of Houston, School of Architecture, Ball State University, and University of Minnesota. Send submissions to The Royal Danish Academy of Fine Arts, School of Architecture, Philip de Langes Alle' 10, 1435 Copenhagen K, Denmark, and go to www.eaae.be for more information.
March 4, 2007
From the Ground on Up: Architecture for Humanity takes on Leadership in Biloxi Mississippi
Where does architecture cross the line from benefiting only those who can afford its luxury and into the realm of serving those in poverty? While some help the families effected by Katrina in the form of money, medical aid, or food, Architecture for Humanity is commit ed to helping those in need with their greatest tool: design. From re-designing public buildings to community housing, Architecture for Humanity has reached out to offering its expertise where it is needed, and has many projects in progress as well as completed. The organization is a conglomerate of many participating firms all of which are dedicated to offering the most affordable, useful, and sustainable solutions possible. The projects which the initiative encompasses include a vast number of design issues including temporary structures, mobile dwellings, and pre-fabrication.This pooling of resources represents a shift in the way society understands the true potential of design. Historically, architecture's primary purpose in the public realm has been to create national identity in order to compete with other countries. The largest surges in architectural innovation have been fueled by national pride, and have benefited not any given individual, but rather the invisible entity we call a country a state, a province, or what have you. With increasing global environmental hazards, will architects and planners rise to the challenge of aiding those who have been disaster stricken? Architecture for Humanity shows positive signs of this effort becoming more and more of a reality.
Other designs, such as the Blox House by Bret Zamore Design incorporates basic issues of raising the house above flood levels. The design concentrates on affordability and adaptability. By making the construction method simple, requiring "little cutting" the house can be rapidly made and added on to. Through its configuration in plan, the Blox House can be modulated to serve many occupants who wish to live in the same immediate dwelling, while at the same time offers a simple livable aesthetic.February 26, 2007
Olympic Developments; In with the Old, Out with the New
This week’s post is directed towards plans for the 2012 and 2016 Olympics, which, despite their far proximity, have been under continuous review and discussion among the architectural community. With the recent environmental, or “green” push, issues of sustainability have been applied to these future projects. The first of which, the 2012 Olympic Games, to be held in London, is said by the Olympic Delivery Authority (ODA), to be the “greenest games in modern times.” With innovations such as integrated renewable energy systems, water conservation, and low pollution along with recycling of materials during construction, the Olympic Village is doubtlessly gearing up to represent this popular shift towards sustainable living that the turn of the millennium has witnessed. The proposal for the 2016 Olympics has includes re-using the Los Angeles Coliseum as the centerpiece to the games. Although the design doesn’t add any of the “green” advantages, as does the London Village, the act of reusing the existing structure, is in and of itself environmentally savvy. The comments, posted below, address the balance between the design aesthetic and the intentions towards sustainability of these two projects.Comment to How Green Will the London Olympics Be?
by Bonnie Alter
I appreciate your point that the environmental standards of the project are being put under tight review and are seen as possibly being not strict enough, while the idea of local indigenous communities being destroyed doesn’t raise concern. This gets into the issue of what is more sustainable: buying a brand new hybrid car, or just repairing the old one in the garage? Although I do believe it is more environmentally sound to take better advantage of existing structures and public spaces than to erect new ones that cause more pollution and create other environmental dilemmas, I do think the creating of a new Olympic Village is vital. Having not seen the full competition documents for the London Village, it is difficult to access whether the design would complement the Olympic Ceremony, but in the past, and in other proposals, the designs for these “global villages” represent international community and promote peace among nations. The erecting of new structures is symbolic of this effort and, without it I believe that the potency of the project would diminish. Given that, by erecting a building that is “green” is by all means appropriate in that it represents the global effort to be more environmentally efficient.
Comment to “Coliseum preps for face-lift; Games plan leaves the historic portion of stadium untouched” by Rick Orlov
My response to this proposal it double edged. I believe it is a great idea to re-use an existing stadium for the 2016 Olympics (as was mentioned, "this will be the crown jewel of the Olympics, as it was twice before”) however, there are glaring issues with the design and with the functionality of the renovation. Before commenting on these let me mention that the notion of re-use is for me the most sustainable process we have as designers. What is better for the environment isn’t to build a sustainable structure at all, but rather use what we have more effectively. However, although Mayor Antonio Villaraigosa embraced the plans, developed by architect David Jay Flood, I would like to state my disgust with these purely monetarily driven designs. In short, Flood’s proposal compounds the issue of a lack of student seating by reducing the total occupancy by 13,000 seats, and replaces them with 204 “luxury” box seats. These box seats are by no means luxury, but rather reflect the superficiality, in terms of both of its design aesthetic and structural integrity, that the entire endeavor is imbued with.
The design is horribly unappealing, and rather than gearing the renovation towards improving the overall quality of the space, it is rather directed towards facilitating for the select high-dollar few. This move which still doesn’t bring resolve to even the box seats also sacrifices the experience for everyone else. In conclusion just let me add while the intent of some individuals may be interested in "spread[ing] the Olympic spirit throughout the region with events to be held everywhere" in order for this spirit to be experienced in the Coliseum is for a different design to be chosen.
Labels:
Architectural Projects,
Development,
Sustainability
February 20, 2007
Stitching Up the Gaps: The Architecture of Fashion
This project is contrasted with architect Jean Nouvel’s “light screen” for the Arab World Institute where metal patterns function as apertures that open and close mechanically to allow varying degrees of light through to the inside of the building. This concept came from the Islamic latticework screen that traditionally is used to prevent a woman inside from being seen. Here social paradigms relating to personal identity and self-expression are mirrored in Nouvel’s design. By beginning the exhibit with projects that are non-traditional, however share such direct similarities; there is an immediate interest in the potential of both fields as well as a curiosity into how the two trades correlate.
The ideas made apparent in Skin + Bones represent the cross disciplinary-effort to advance societies notion of perceived space. By focusing on the most current of projects, the exhibit is projecting the direction of the future by identifying the radically progressive state of these fields today. In relating concepts seen in history to today’s high tech society, architecture’s imminent potential as a tool to redefine the urban condition becomes increasingly apparent.
February 10, 2007
Zaha's Performing Arts Center in Abu Dhabi: "Biological Beauty" or "Tourist Trap"
Comment to Zaha Hadid in Abu Dhabi: Update from "Deezeen":
Comment to Keeping Up with the Jonses from "3 Quarks Daily":
Labels:
Development,
International,
Public Works,
Recent Projects
January 30, 2007
The Frontyard is the New Backyard: Los Angeles Undergoes Urban Rehabilitation
The ability to enjoy the sun and the great outdoors practically year round has been one of L.A.’s strongest selling points since it’s beginnings. Today, this acclaimed feature is being combated with the cities staggering rise in Angelinos, along with the subsequent congestion of transit and the decrease in available property. Southland locals simply do not have enough room to enjoy the fresh air they once did, that is, if we can indeed call the air “fresh” anymore due to atmospheric pollution caused largely by automobiles. It is clear to see the various impacts that the increase in population has on our daily experiences living within L.A. In an effort to counteract such urban problems, design professionals have collaborated with public leaders to strive for creative and effective solutions.Los Angeles architecture, from its beginnings, has embraced the relationship between indoor and outdoor space. As seen in the case study house project of the 1950’s (pictured at right) as part of the Modern Movement in America, the backyard was viewed as an essential part of every Angelino’s home. As such, the Southern California lifestyle was fully realized; summers could be spent by the poolside, where neighborhood barbecues and simple games of hide-and-go-seek could be enjoyed.
One such avenue by which to solve Los Angeles’s need for public space is the creation of new urban parks. But many might wonder: if there is such a lack of outdoor space, where can we find room to fit new parks? The answer is double-edged. First, there is ample space, if you are willing to get in your car and drive; and second, there is enough space, if the city converts its unused government-owned land. Both of these concepts are at the forefront of the search for public area within the Los Angeles region.
Landscape artist Ken Smith (pictured at left) has won the design competition for the 1,347-acre park, to be built in Irvine on land previously occupied by an American Air force base. The so named “Great Park” is to be the largest public park in the U.S. Being a flat site, as well as being very hot, the design suggests creating an expansive man-made canyon that serves as the main circulation element. This move also creates microclimates for park goers to enjoy shade, water features, jogging trails and areas for play and recreation (click on the image below to view these conditions diagramed in detail). An additional concept to the design includes a standardized system of transport within the site. “Orange bikes” can be rented for free or nominal charge as is done in many parts of Europe as part of their public transportation system. Also, a guide operated “orange hot air balloon” will take park goers into the sky to experience the park from a completely different perspective. Along with the obvious appeal of this feature for park-goers, the balloons will also serve as a visual cue for those driving to the park from within the city.
This project, although seemingly functional as a public space, and effective in providing an enriching outdoor experience, it is fundamentally problematic in terms of its lack of responsibility to the environment and to socio-economic conditions of L.A. Firstly, due to the project’s location, Angelino’s will need to travel outside of the city into Orange County in order to visit the park. This ignores the already large problem of freeway congestion, and further perpetuates the problem by encouraging Los Angeles citizens to spend more time on the road for weekend or afternoon excursions to the Great Park. Furthermore, because the fact that roadway travel is a requirement for Angelinos to share in the experience of the Great Park, this favors those who own cars over those without cars. Not only is this bias harmful for creating social equity, but will also limit the frequency of visitors to the park. Clearly, the Great Park is problematic in how it is offering resolving L.A.’s problem of having a lack of public space.
As an example of how effective public spaces can be developed within the city, Mark Rios, head of the landscape division at the USC School of Architecture, is working with L.A. leaders to develop public parks in the downtown area. In a recent interview with Rios on local radio station KCRW, Rios noted how the process of “land purification” as well as the construction of such large scale parks can take many years to complete. It is encouraging to see designers such as Rios remain concerned with the creation of spaces that will bring Angelinos of all social and economic backgrounds together, for a worthwhile outdoor experience.January 28, 2007
Cyber Space: Recent Projects Bridge the Disciplinary Divide Between Multimodal Medias and Architecture

Recent projects bridge the disciplinary divide between multimodal medias and architecture. This juncture represents the willingness of design professionals to seek new ways of defining how we, as a culture and society, perceive the built environment. Within a historical context, this trend can be seen as parallel to the Modern Movement in architecture, which resulted from the radically new methods of production and introduction of new building materials, such as the research done by engineer Henery Bessemer, during the industrial revolution in Britain at the turn of the 19th Century. The current trend in architecture similarly deals with a rapidly expanding scope of new media types that provide today’s artists, architects, and designers with a fresh vehicle by which their artistic disciplines may be advanced.
This project takes the user’s interface with the work as its point of departure. By allowing the user to make choices based on his or her own aesthetic or intellectual prerogative, the user is able to influence the direction of the interactive narrative. The experience of Labyrinth thus enables a more natural progression that is based upon individual choice and preference rather than the authoritarian dominance of the creator. Architecture, in a similar way, however strictly designed by the architect to promote a specific architectural experience, is ultimately contingent upon the choices made by the person who is occupying the space. Thus, the perception of a particular environment, be it a public gathering space, a bustling streetscape in a business district, or the more private quarters of a domestic environment, can all differ from person to person based upon their choices of how to circulate within a building or public space, how they interface with the space, as well as what they focus on as their own architectural points of interest.
When contrasted against classical notions of built environment, it becomes particularly apparent how radically different modern day conceptions of space are. Within his treatise Ten Books of Architecture, writen before 27 B.C, Roman architect and engineer Vitruvius outlined how architectural design should and must be conducted to best support the function of the state as a whole. Vitruvius delineates the architectural process exhaustiveley, whereby methods of city planning, the composition of building facades, and the proportions of design elements, are universally mastered to achieve a preconceived solution and cohesive architectural experience. Modern architecture, I would argue, although casting away the stylistic elements of the Classical schools of architecture as were paramount during the Italian Rennaisance of the 16th century, did not circumlocute the Vitruvian ideal, that embraces a rigid design methodology as the means of achieving an intended reaction by the occupant.
Here is where the advent of multimodal media types, such as interactive media, has intervened. Projects such as Labyrinth are indicating the tendency to move away from the design solution as an absolute or known entity, but rather towards viewing the design as being variable, and dependent upon the choices of the person experiencing the art form. It is exciting that this view is not tied down to one disciplinary field, but instead bridges across professional boundaries: “Labyrinth is committed to creating a productive dialogue between the immersive language of cinema and the interactive potential and database structures of digital media.”
Beyond the scope of interactive media, recent filmmaking has also seen striking associations to architectural notions of how space is experienced. LA Film Forum is one agency that organizes events and film screenings in the Los Angeles area. Recent and upcoming films brought together by the LA Film Forum reveal that the scope of these experimental projects challenge the traditional methods of filmmaking: the presentation of a conflict, the development of that conflict with a character, and concluding in the resolution of that problem. This “linear” concept of conflict-resolution is put into question by newly released films such as Decline and Fall, by filmmaker Erika Suderburg, which is “structured as a historical epic and operates in the frisson between bodies moving through artifact and reinventing the space of urban memory as a lived place.” As part of this system, the sequencing of film clips from socially charged events taken from various locations is used as a method of reshaping the viewer’s perception of their own physical environment. Within this “visual contemplation of these conscious leavings and the bodies that move through and recognize their complicity with the Empire machine,” the film “operates in the interstitials, refusing a comforting explanatory voice-over, a singular location, and a conclusion”.
Here, it is evident that by re-evaluating the standards of traditional film making, recent projects such as Rise and Fall, are re-defining the way in which we perceive of space. Urban space is now being defined by film-makers to not be limited to the physical forms that one may interact with, but have expanded the definition to involve the landscape of memory, and the psychological impact of familiarity with objects and places within the built environment. This added dimension is one which is being used to push the limits of these creative fields in order to reach more imaginative and inspiring works.
Labels:
Architectural History,
Cinematography,
Multimedia
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