
Recent projects bridge the disciplinary divide between multimodal medias and architecture. This juncture represents the willingness of design professionals to seek new ways of defining how we, as a culture and society, perceive the built environment. Within a historical context, this trend can be seen as parallel to the Modern Movement in architecture, which resulted from the radically new methods of production and introduction of new building materials, such as the research done by engineer Henery Bessemer, during the industrial revolution in Britain at the turn of the 19th Century. The current trend in architecture similarly deals with a rapidly expanding scope of new media types that provide today’s artists, architects, and designers with a fresh vehicle by which their artistic disciplines may be advanced.
This project takes the user’s interface with the work as its point of departure. By allowing the user to make choices based on his or her own aesthetic or intellectual prerogative, the user is able to influence the direction of the interactive narrative. The experience of Labyrinth thus enables a more natural progression that is based upon individual choice and preference rather than the authoritarian dominance of the creator. Architecture, in a similar way, however strictly designed by the architect to promote a specific architectural experience, is ultimately contingent upon the choices made by the person who is occupying the space. Thus, the perception of a particular environment, be it a public gathering space, a bustling streetscape in a business district, or the more private quarters of a domestic environment, can all differ from person to person based upon their choices of how to circulate within a building or public space, how they interface with the space, as well as what they focus on as their own architectural points of interest.
When contrasted against classical notions of built environment, it becomes particularly apparent how radically different modern day conceptions of space are. Within his treatise Ten Books of Architecture, writen before 27 B.C, Roman architect and engineer Vitruvius outlined how architectural design should and must be conducted to best support the function of the state as a whole. Vitruvius delineates the architectural process exhaustiveley, whereby methods of city planning, the composition of building facades, and the proportions of design elements, are universally mastered to achieve a preconceived solution and cohesive architectural experience. Modern architecture, I would argue, although casting away the stylistic elements of the Classical schools of architecture as were paramount during the Italian Rennaisance of the 16th century, did not circumlocute the Vitruvian ideal, that embraces a rigid design methodology as the means of achieving an intended reaction by the occupant.
Here is where the advent of multimodal media types, such as interactive media, has intervened. Projects such as Labyrinth are indicating the tendency to move away from the design solution as an absolute or known entity, but rather towards viewing the design as being variable, and dependent upon the choices of the person experiencing the art form. It is exciting that this view is not tied down to one disciplinary field, but instead bridges across professional boundaries: “Labyrinth is committed to creating a productive dialogue between the immersive language of cinema and the interactive potential and database structures of digital media.”


4 comments:
Check out Doug Aitken's sleepwalkers at MOMA. http://www.moma.org/
that looks really interesting- i wish it were shown here in L.A
Thanks so much for mentioning my film: Decline and Fall-you touched on many of the issues that are important to me via architecture and spatiality all through your blog-am thrilled you connected the film to new modes of cyber spatiality within and outside architecture-may i link you to my site under architecture? (and ps what is yr name? best-erika suderburg
Absolutely. My name is Joe Flynn. I am an architecture student at USC, and will be entering graduate school next year. my e-mail is jflynn@usc.edu. Keep in touch! Wouls love to discuss this art form more with you.
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